August 2, 2008

These Aren't the Hammer

I have a lot of respect for Joss Whedon's work. I dug most of Buffy the Vampire Slayer and Angel, enjoyed his stint on Astonishing X-Men, and wish the people at Fox knew a good thing when they saw it and gave Firefly a better chance. So I'm somewhat predisposed to look upon the man's work with a favorable eye.

I'm rather mystified, however, at the unbounded waves of enthusiasm being directed towards his latest effort, Dr. Horrible's Sing-Along Blog. Once More, With Feeling, the musical episode of Buffy, was successful not just because of the novelty and the surprisingly decent songs, but because Whedon leveraged the tropes of the musical form to explore his characters. I like Neil Patrick Harris and Nathan Fillion, both of whom feature prominently in Dr. Horrible. But Harris is miscast-- he's just too young-looking for the role and you never for a second believe any part of him is evil. The pacing and editing are off-- the blog sequences have too many beats and needed to be trimmed. The characters are too new to us to lend the musical numbers any real impact. And while I'm willing to believe that despite all the vampiric and demonic activity in Sunnydale the majority of the population lives in denial, I just can't buy that anyone-- much less seemingly everyone-- would worship such an obvious tool as Captain Hammer.

There are some good moments in Dr. Horrible. I thought the cowboys singing the letters from Bad Horse worked well, and there was one joke in part two, alluded to by the title to this post, that was delivered with beautiful timing. But much of Dr. Horrible feels unpolished and predictable, and I kept waiting for it to kick into gear and start hitting all the right beats, which never happened.

Perhaps my dismissiveness stems from having finished reading Austin Grossman's Soon I Will Be Invincible, which covers similar ground-- a superhero story from the evil mastermind's point of view-- in a more interesting way. Recommended.

Posted by Peter at 3:24 PM

August 5, 2008

Status Report

About a month in, and the ring still feels strange.

Posted by Peter at 3:58 PM

August 10, 2008

City Chase Seattle

Every muscle in my body aches.

Yesterday I participated in City Chase, an "urban adventure" competition running in multiple cities around the world this year. Teams of two have 6 hours to complete 10 challenges (from a menu of 14 choices) located all around the city.

When my teammate and I arrived and met up with a pair of friends-- with whom we traveled the entire day-- we quickly realized as we surveyed the crowd of young, athletic competitors that we had signed up for a very different event from the rest of them. Many of the other teams, with their camel packs and lycra, were clearly there for the "race" aspect of the event. When the perky hosts got on stage to lead the group in a series of warm-up exercises and received about a 95% participation rate, I had an acute feeling of culture shock. These people were serious. We were there to have fun. And to be fair, so were they. Our definitions were just a little different.

The event kicked off with a tiny scavenger hunt as a way to stagger teams out from the start-- answer some trivia, find a couple of goofy things (a stranger the same height as you, a live animal, etc), that kind of thing. Then you received your list of "ChasePoints" and could begin planning your own route for the day, restricted to travel by foot or public transportation. The winner of the event did the smart thing and immediately ran themselves in the opposite direction from the closest ChasePoints, thereby avoiding crowds and experiencing no wait times. The key word there was "ran". Our foursome was on a strict no-running plan, so we want with the path of least resistance and hit the closest sites first.

Here's the rundown of what we did:

  • A photo safari using the provided Palm Centro phone-- both teammates and 2 non-participants doing the can-can for 30 seconds; a teammate kissing a fish; etc.
  • Roll a die. On a 1, eat a Swedish fish and be done. We didn't roll a 1. Our teams rolled a 5 and 6. We had to eat two raw fish. Each. Not skinned, not filleted, not beheaded. Whole fish. 'Nuff said.
  • Kayak around a course on Portage Bay
  • Walk a certain distance on stilts, juggle five balls with your teammate, and either climb a 25-ft rope or successfully walk a tightrope (we did the rope climb, which I never thought I'd be able to do).
  • Take a 14-question SAT prep test at a Kaplan center and get 10 right.
  • Answer some Seattle-centric trivia
  • Draw a nude model at an art academy
  • Complete an exercise obstacle course including 25 push-ups, 25 burpees, 50 jumping jacks, and 50 jump ropes
  • With provided Palm Centros, text trivia questions to your partner who must run around REI and text back the answers

    The winner finished the course in 3.5 hours. We barely made it in 6. And even without any running, I ache in places I didn't even know I had. We had a lot of fun doing it together-- more fun with four of us than we would have had with just two. It was a great way to get some exercise on what turned out ot be a terrific day, with the forecast rain kind enough to wait until after we arrived at the finish. I'll admit, though, that I certainly prefer a Shinteki or SNAP, and after dabbling in this aberrant world of the physically fit, I appreciate our little Game community all the more.

    Posted by Peter at 1:37 PM
  • August 19, 2008

    Summer of Arcade

    XBox Live Arcade has published a pair of truly excellent games in the past month. Geometry Wars: Retro Evolved 2 is stellar. I enjoyed the original game, but it was just too hard for me. I think I only managed to unlock one or two achievements, and my games just never lasted all that long. The sequel keeps the same basic mechanics and look-- think Robotron meets Vectrex-- but offers six different modes of play which keep things fresh and exciting. Best of all, many of the games are designed not to last long. The Deadline mode even imposes a three minute time limit and gives you unlimited lives. Perfect! Now instead of feeling like a spaz because I can't stay alive, I can merely feel inadequate as I see friends achieving absurd scores on the leaderboards.

    Speaking of which, the design of the leaderboards is genius. The game select screen shows you six leaderboards at once, displaying the top six scores for all of the game modes. But only from among your friends. This is how it should be-- just as with politics, all gaming rivalry is local. I don't care where I rank in the universe, but seeing friends overtake my scores motivates me to try harder. The game even goes a step further. During gameplay, the upper-right corner of the screen always shows the name and score of the person just above you on the leaderboard, essentially showing you the target you need to hit to go up a rank. Brilliant! "Curse you and your third thumb, Tabasq-- I'll catch you yet!" *

    My favorite mode is called Pacifism. No guns, just you, a horde of blue diamonds that swarm towards you in mesmerizing schooling formations, and gates you can fly through to destroy the beasties that follow you. It's a Zen slalom as you become your ship, deftly riding the collapsing pipeline between two colliding waves of diamonds on the way to a gate that is slowly rotating away from you. The ends of the gates are deadly, so the game is all about precision and timing, and it's far more compelling than it has any right to be.

    The other breakout release is Braid, a puzzle platform game with literary aspirations (some might say "pretentions"). The game sports a unique watercolor look and innovative mechanics. Each of the game's six worlds offers a different take on reversing the flow of time. In one world, doing so creates a shadow image of yourself that repeats all the actions you just rewound, while your "real" self is free to do other things. In another world moving to the right advances time, but moving to the left rewinds time-- which can be maddening when you need to go left and want time to advance normally! There's very little filler here-- all the levels display an economy of design wherein everything serves a purpose. If a potential solution seems complex, it's probably not the intended approach. Finding the simple, elegant solutions is marvelously rewarding.

    After solving words 2, 3, and 5, I'm stuck in world 4 but refuse to search You Tube for the solution. Braid harkens back to the age of Infocom text adventures, when I'd spend all day in school working a puzzle over in my head and then anxiously watch the clock, eager to hurry home and try out the ideas I'd come up with. The internet has killed the joy of these kinds of games by putting all the answers at your fingertips. It's so very hard to resist the temptation for instant gratification, and most players can't. The days of being stuck in a game for days, possibly even weeks, are long gone-- and with them, the satisfaction and triumph of finally figuring out the solution for yourself. I'm determined to recapture that feeling with Braid which is exactly what the author intended, as illustrated by his official walkthrough.

    The W and I have enjoyed playing the game together-- usually with me on the controller, and she making the brilliant insight needed to solve the level.

    Both games are well worth your hard-earned Microsoft points.

    * No, actually, I probably never will.

    Posted by Peter at 2:21 PM

    August 28, 2008

    Tables

    Once upon a time, the Sultan game table would have replaced the pupils in my saucer-wide cartoon eyes. But that time was long ago, when ironically I couldn't have afforded it. I wonder who their demographic is. Are there enough adults with polyhedral dice bags and $10,000 to spend on a game table? Seems to me that most role players are young and poor. Then again, this isn't a mass market item, so even a few sales would probably make these folks happy.

    The Sultan looks lovely and impressive, and if my tastes overlapped more with the miniatures-and-character-stats set I might be tempted. But for board gaming, that table misses the mark. I love the drop-down food trays and under-the-table cup holders, but the desks really don't add any value. Storage drawers are a great idea. The whiteboard inner surface, however, seems fraught with problems. Whiteboards can get persnickety with age and refuse to erase cleanly. When they do erase, they leave market residue behind-- residue that will happily stain any cards or other game components that get placed there. Over time that market dust will accumulate on the periphery of that horizontal surface, so cleaning is a real issue.

    My ideal table-- assuming it's not a Surface, would, I think, be circular and expandable. It would have under-the-table cupholders and storage for pads, pencils, etc. It would have a button/LED built into each seating position, flush with the table, that functions as both a lockout buzzer and a first-player randomizer.

    And it would cost less than $10,000.

    Posted by Peter at 1:56 PM

    The Omnivore's Hundred: Memetastic!

    I usually resist internet memes, and this one's no better than most, but... food! So here we go.

    1) Copy this list into your blog or journal, including these instructions.
    2) Bold all the items you’ve eaten.
    3) Cross out any items that you would never consider eating.
    4) Optional extra: Post a comment here at www.verygoodtaste.co.uk linking to your results.

    The VGT Omnivore’s Hundred:

    1. Venison
    2. Nettle tea
    3. Huevos rancheros
    4. Steak tartare
    5. Crocodile
    6. Black pudding
    7. Cheese fondue
    8. Carp
    9. Borscht
    10. Baba ghanoush
    11. Calamari
    12. Pho
    13. PB&J sandwich
    14. Aloo gobi
    15. Hot dog from a street cart
    16. Epoisses
    17. Black truffle
    18. Fruit wine made from something other than grapes
    19. Steamed pork buns
    20. Pistachio ice cream
    21. Heirloom tomatoes
    22. Fresh wild berries
    23. Foie gras
    24. Rice and beans
    25. Brawn, or head cheese
    26. Raw Scotch Bonnet pepper
    27. Dulce de leche
    28. Oysters
    29. Baklava
    30. Bagna cauda
    31. Wasabi peas
    32. Clam chowder in a sourdough bowl
    33. Salted lassi
    34. Sauerkraut
    35. Root beer float
    36. Cognac with a fat cigar
    37. Clotted cream tea
    38. Vodka jelly/Jell-O
    39. Gumbo
    40. Oxtail
    41. Curried goat
    42. Whole insects
    43. Phaal
    44. Goat’s milk
    45. Malt whisky from a bottle worth £60/$120 or more
    46. Fugu
    47. Chicken tikka masala
    48. Eel
    49. Krispy Kreme original glazed doughnut
    50. Sea urchin
    51. Prickly pear
    52. Umeboshi
    53. Abalone
    54. Paneer
    55. McDonald’s Big Mac Meal
    56. Spaetzle
    57. Dirty gin martini
    58. Beer above 8% ABV
    59. Poutine
    60. Carob chips
    61. S’mores
    62. Sweetbreads
    63. Kaolin
    64. Currywurst
    65. Durian
    66. Frogs’ legs
    67. Beignets, churros, elephant ears or funnel cake
    68. Haggis
    69. Fried plantain
    70. Chitterlings, or andouillette
    71. Gazpacho
    72. Caviar and blini
    73. Louche absinthe
    74. Gjetost, or brunost
    75. Roadkill
    76. Baijiu
    77. Hostess Fruit Pie
    78. Snail
    79. Lapsang souchong
    80. Bellini
    81. Tom yum
    82. Eggs Benedict
    83. Pocky
    84. Tasting menu at a three-Michelin-star restaurant.
    85. Kobe beef
    86. Hare
    87. Goulash
    88. Flowers
    89. Horse
    90. Criollo chocolate
    91. Spam
    92. Soft shell crab
    93. Rose harissa
    94. Catfish
    95. Mole poblano
    96. Bagel and lox
    97. Lobster Thermidor
    98. Polenta
    99. Jamaican Blue Mountain coffee
    100. Snake

    So I clock in at under 50%. Most of the things I crossed out are things I already know I don't like-- coffee, cigars, beer. If push came to shove, though, I'd probably give head cheese a try. Roadkill, on the other hand, is right out. I just don't see the need.

    On the "really want to try them" list are dulce de leche, venison, black truffle, Kobe beef, and poutine. And of course, the 3-Michelin-star tasting menu. Someday, French Laundry... someday.

    Posted by Peter at 3:50 PM