November 07, 2005

Puzzle Hunt 9

This weekend I participated in Puzzle Hunt 9: Doomsday on the MS campus. Captain Micropolis, in the midst of announcing his retirement, was seemingly dispatched by a new threat named The Puzzler and it was up to us to get to the bottom of things and foil The Puzzler's plot.

Rather than using the traditional "wave" structure for distributing puzzles, this hunt used a self-paced structure in which solving a puzzle unlocked access to one or more new puzzles in six different parallel storylines. For us and the other top teams, this structure worked very well. A steady flow of new puzzles to look at kept interest high. I've heard that less successful teams had quite a different experience. To get new puzzles you had to solve the ones you had. Teams unable to do that had to bang their heads against the same puzzles for hours, and didn't get the kind of help they wanted from the organizers to unblock them. That's a shame, and I'm surprised the organizers didn't implement a time-delay back-up system, where if a puzzle hadn't been unlocked by a certain time it would get unlocked automatically regardless of whether or not the team had "earned" it.

Aside from the unlocking system, the structure of this hunt bore a frightening similarity to Puzzle Hunt 8:


Puzzle Hunt 8Puzzle Hunt 9
Started with a travel brochure containing multiple puzzles, including one requiring the brochure to be folded so an answer could be readStarted with a newspaper containing multiple puzzles, including one required the newspaper to be folded so an answer could be read
Created a false map of the MS campus, turning it into a fictional Las VegasCreated a fake map of the MS campus, turning it into a fictional city called Micropolis
Contained multiple metas, each utilizing puzzle answers that shared something in commonContained multiple metas, each utilizing puzzle answers that shared something in common
Solving a meta led to a site puzzle somewhere on campusSolving a meta led to a site puzzle somewhere on campus
When you solved the seemingly final meta, you discovered there was an additional endgame that required you to search through previous puzzlesWhen you solved the seemingly final meta, you discovered there was an additional endgame that required you to solve four additional puzzles scattered around the campus

The puzzles were, by and large, solid efforts. I didn't think any were particularly innovative or surprising, but with perhaps one exception (a Googlefest involving many, many dates) none were real stinkers, either. I did especially enjoy a Scrabble puzzle in which each play was a bingo. Finding the bingos was usually trivial (thanks to anagram software), but searching for the right spots to place them was fun and provided the most satisfying moments of the hunt for me.

I arrived at the hunt after staying up all night at an event in Dallas. My flight left Dallas at 7 AM and arrived in Seattle at 9:30, just barely in time for me to get to the 10 AM kickoff. So with no sleep except for a few sporadic winks on the plane-- and anticipating no sleep on Saturday night either-- I expected to fall unconscious during the Hunt or else be so hopped up on caffeine that Robin Williams would look somnambulant. Somehow, however, I remained coherent and functional throughout. I suspect this is at least partially thanks to the unlocking Hunt structure, which provided a steady stream of new puzzles to look at and avoided the ennui that can set in when all that's left are the inscrutable, intractable beasts. We spent much of the hunt flip-flopping with Scrubbers for first place before defeating the Puzzler around 11 AM and claiming victory, marking the first time a team has won two hunts in a row. Of course, usually the team that wins a hunt runs the next one, so that's perhaps a dubious achievement at best.

Most importantly, our team had a lot of fun during this hunt. We made continual progress, experienced very few moments of homicidal rage at the organizers, and kept in good spirits throughout. Perhaps easy to do when you're in the lead, but significant nonetheless. Many thanks to Everyday Heroes for putting the event together. I know how much work it is, and how thankless it can seem-- especially when everything doesn't go perfectly. Good job, friends.

Posted by Peter at November 7, 2005 11:32 PM | TrackBack
Comments

"...with perhaps one exception (a Googlefest involving many, many dates) none were real stinkers..."

I guess it's a good thing we didn't attach authors' names to the puzzles, or else The Puzzler would have gotten sprayed with hot tea. Or worse. ;)

Posted by: Stephen Beeman on November 8, 2005 04:22 PM

I didn't do much of the work on that puzzle-- at some point the guys researching the dates brought me up to speed, and I suggested they mark the dates on a single calendar and read them as Morse code-- but on principle I'm against puzzles that require massive amounts of Googling.

Posted by: Peter on November 8, 2005 04:37 PM

Thanks for the comments, Peter. I did the layout of the paper - hope you liked the "look and feel" - tried to make it as close-to-newspaperish as possible! Karen Babcock did most of the content (I did the crappy weather page since we needed 2 additional pages of content at the very last minute before going to press). I did the ads, yes, even the Astro Dance Club.

Actually, the similarity to PH8 was a deliberate decision. From our observations, very few people (if anyone) had anything negative to say about that hunt, and we wanted to stick with a format that worked well and people seemingly enjoyed, including us.

It's nice to know that you guys didn't want to kill us at the end - to me, that's a victory! There are a couple of teams who aren't too happy with us, but by and large the comments have been more towards the positive side than the negative.

So... When is CGT hosting the next one? Bring it on!

Posted by: Sharry on November 8, 2005 04:41 PM

I'm glad you had a good time. I've heard a lot of positive feedback from the not top ten teams, which is who we were targeting. I hope the format stays similar in the next hunt, I guess you guys are the ones that have the say on that. :)

Posted by: Dave on November 10, 2005 02:48 PM
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