15 Years Too Late

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Unless your name is Chris, chances are good you haven't heard about Studio 7, the new game show that premiered tonight on the WB. Seven contestants live together for four days, then on the fifth play a 6-round quiz. The first three rounds are current events questions about the 21st century, the past year, and the past month. Once during these rounds, a player can ask another player for help. Why help an opponent? The first two players to get an answer wrong go onto the chopping block, and the rest vote on who leaves the game. Round four is on a specific subject, and the first to blow a question is gone. Round five is an insane memorization challenge, and the worst performer goes home. The final round is a race to answer seven questions about events of the past seven days in the shortest time. The winner takes $77,000, and returns later in the summer for a shot at $777,000.

So aside from the seven fetish, how is it? The "reality" aspect is downplayed-- the entire hour is the quiz show-- but brief confessionals from the players help illustrate where, how, and why alliances have been formed. All the players are college age, and the difficulty level is spot-on for that demographic. The elimination structure is reminiscent of The Weakest Link, but the game structure is better here since the most knowledgable player isn't at an obvious disadvantage. I quite enjoyed it. I wish it had been around when I was in college, because I'd have been all over it.

The first episode will be rerun this Sunday, with a new show on Thursday. Peter-Bob says check it out.

3 Comments

Unless your name is Chris, chances are good you haven't heard about Studio 7

Can't say I read the rest of your post, since I have this TiVo'd and awaitng me tonight when I get home... But I'm Carl, not Chris -- Lemon, Dickson, or otherwise. ;)

Unless your name is Chris,

I am amused. :)

My opinion keeps changing on this show. I was entertained, but the pacing is way too slow at the beginning. The reality part was thankfully downplayed, since it seemed to be a little hindrance to the actual gameplay. The whole production has a feel of a British game show, especially the foreboding host and the focus on current events and memorization.

The memorization impressed me the most, but from all the other people I've talked to that've watched this, they said they'd rather watch paint dry than watch someone rattle off a bunch of items in monotone. To each his own, I guess.

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