August 5, 2003

Max Payne

I haven't played a computer game in a while, so to scratch the itch I picked up the full version of a game for which I'd previously enjoyed the demo: Max Payne. It's a first-person shooter with the twist that you can enter "bullet-time"-- a slow motion mode where you move a little faster than your enemies and can see (and perhaps dodge) their bullets. You can't do a slow-motion Limbo like Neo, but the effect is terrific and wonderfully enhanced by slo-mo cutaway shots of the last enemy in a scene getting knocked backward by your kill shot. In fact, it's the theatrical touches which make Max Payne sing. The story is told via a graphic novel format with gritty painted artwork and gloriously purple prose. The sounds come at you from the right directions. But what prompted me to write this entry was the most creative use of a first-person engine I've ever seen: a dream sequence.

In the game's prologue, Max's wife and baby are killed in his own home. Rather than reading about it in a graphic novel sequence, we play through it in-game. At the end of Part I, Max is slipped a mickey. He falls unconscious and relives those events in a dream. And again, we don't just read it-- we play it. It's brilliant. The rooms of the house are in a gray fog of memory. Corridors extend to infinity. Cries for help echo from nowhere. A door is mysteriously boarded up before our eyes as we try to open it. A trail of blood extends into space. It's a psychadelic nightmare and one of the freshest first-person-shooter experiences I've ever had. Bravo.

Posted by Peter at August 5, 2003 11:43 AM
Comments

I'll second that, this was one of the few games that I've played where I just didn't want to set the controller down (I played the XBOX version). The dream sequences were nice in their originality, but I did feel that they were the weakest part of the game... Balancing on a beam (even if it looks like a trail of blood off into space) and running down hallway after hallway is not my idea of a good time. My only other complaint would be the length of the game. I rented it and had it beat a few days before it was due back. I would have been pretty annoyed had I bought it and beat it in 3 days! I'm sure now you can get a used copy for a pretty decent price which will nicely offset the game shortness!

Posted by: Jake on August 5, 2003 3:05 PM

Not to mention that you can download a lot of modifications for the PC version, including one which outfits Max with a bevy of kung-fu moves instead of merely his gunplay. Just a little something that can oomph up the replay value a smidge.

Posted by: Mark Evans on August 6, 2003 3:35 AM
Post a comment